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UGS Return to Zero

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Does anybody know how to set return to zero without it going to Z zero before X and Y go to zero?

What happens is, wherever the machine is, it first moves the Z axis to zero and then moves X and Y.
If I have Z set to the top of the material, it drags the bit.
In GRBL, it's possible to set which axis moves first, so during a HOME for instance, you can set X and Y to move before Z.

I would like to do the same in UGS. As a workaround, I set the Z zero to .05" above the surface and change the...

UGS Return to Zero

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